[-empyre-] Forward from Ben Bogart: Techne and Concept -- WAS: reply to Ben Bogart
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From: "B. Bogart" <ben@ekran.org>
Date: March 7, 2006 1:21:42 PM PST
To: soft_skinned_space <empyre@lists.cofa.unsw.edu.au>
Cc: Millie Niss <men2@columbia.edu>, soft_skinned_space
<empyre@gamera.cofa.unsw.edu.au>
Subject: Techne and Concept -- WAS: reply to Ben Bogart
I would not reduce the problems of "digital art" only to techne. There
is indeed a strong fetishisation of technology in these forms, but I
would argue not any more than the fetish of the art "object" or the
canvas surface or the "concept" itself.
The formation of "ideal" structure in programming should be seen no more
or less important than the exhibition of a score of music, or a tub of a
specially designed pigment. Structure in itself is something of value,
but certainly different than a Pollack. It is a part of a whole.
Artists working with electronic and computer media do engage in a
discourse with previous forms, but it is not an engagement in only the
artistic discipline. Computer science is a discipline in some sense, but
unless its considered in a multidisciplinary context it is largely
pointless. Computer science becomes meaningful only because of content,
when it deals with areas such as intelligence, language, vision, etc...
Programming is about nothing it itself. Consequently artists working in
this engage in disciplines outside of Art, as many artists from many
disciplines do.
I think the discussion is a little shifted from what I was thinking as
"concept" vs "technology" when I say technology I am not referring to
the code itself, but the set of logical steps that "do" something. What
you ask the technology to do is the central concept of new media, at
least on the same level of the big picture about why your asking it to
do that. What is the "content" of a technological system beyond what it
does with its internal symbols and what those internal symbols refer to?
There is also the issue of abstraction, what a computer "does" depends
very much on what level your looking at, bits, machine code, low-level,
medium-level and high-level languages. The "concept" also occupies this
multi-level space of abstraction.
On the note of code AS art, Doug Back as exhibited hand-drawn schematics
of robotic projects.
I should mention that I am less and less concerned with making "Art" and
more and more thinking about the creative application of technology.
.b.
G.H. Hovagimyan wrote:
gh responds:
The problem with digital art is it's focus on techne. A large amount
of digital art doesn't engage art history or the art world at all but
rather presents itself as the newest form of creativity that
obsoletes
all previous forms. Digital art often insists that it be judged by
it's
own rules so that for instance, well formed code or a greatly
simplified bit of perl is supposed to be considered on an equal
footing
with a Jackson Pollack. What digital artists disregard is that
Pollack
engaged in a rigorous discourse with previous art forms. He
painted WPA
and regionalist murals, he studied and produced both Surrealist and
Cubist paintings and drawings before he got to his drip paintings.
It's
not enough to say that digital art has an affinity with Conceptual
Art
that is only a starting point to a discussion. What is really
interesting about New Media and Digital Art is that it can engage
in a
discourse and critique of art forms such as painting, sculpture,
sound
art, video and so on. It is a way to critique the system without
necessarily succumbing to it. That particular dynamic is also a
problem
with New Media. It means that New Media stands apart and is often
ghettoized by the art establishment. What many artists are doing
now is
going backwards into the art world with their digital tools.
On Mar 6, 2006, at 8:33 PM, Millie Niss wrote:
I have a real problem with the way contemporary art deals with "the
concept." I agree entirely with your definition of technology (and
your example of paint as the technology of a painting) and I do not
like art that focuses only on the concept to the detriment of the
actual implementation of an artwork. I do not understand how your
work could deserve to be rejected from "too much emphasis" on the
technology... (I do think a work of art could have a concept which
isn't sufficiently original or well-developed to merit inclusion
in a
show. But I don't think that given a good concept, one can ever
devote too much effort to getting the technology right. In
practice,
works of art are eventually declared ready to exhibit so one doesn't
spend an infinite amount of time on the implementation, but there
almost always is room for improvement...)
From my vocabulary you may be able to detect my computer
background...
In software development, a program has "algorithms" (analogous to
the
"concept" of a work of art) and "implementation" (ie the
"technology": how the algorithm is realized on an actual computer,
using a specific computer language with a compiler for a specific
hardware and operating system, etc.) In big companies, sometimes
different people deal with algorithms and implementation (a
"software
architect" designs software algorithms and structure while
programmers actually write code), but everyone agrees that you do
not
have good software if you have good algorithms but a bad
implementation.
In new media art that is influenced by conceptual art, there
seems to
be a view that all that matters is the concept. I have seen very
well-regarded web art that uses web pages that are poorly designed
with buttons and forms that don't work etc. This reminds me of the
whole debate about whether an artist needs to know how to draw (e.g.
in relation to the abstract expressionists). I have no opinion on
that -- if an abstract painter is incapable of drawing a classical
nude with charcoal, I don't care -- but I do think that if an art
work INVOLVES drawing, then the artist needs to know how to draw (or
should collaborate with someone who can draw). I just don't accept
that "only the concept counts." I think the overemphasis on the
concept is one reason why the general public has lost patience
with art.
I do not think, when looking at a painting by Jackson Pollack, "any
four-year-old could do that" (because in fact it is quite hard to
produce splattered paint in a way that actually looks good), but
when
amateurish work shows up in major museums I cringe and worry for the
future of art. This seems to happen much more in new media than ini
traditional art. I have seen really terrible computer work in major
museums, whereas I doubt these museums would display conceptual art
that includes really bad drawing or painting or sculpture.
I think maybe some curators do not know enough about computers to be
able to properly judge new media... Until we have a generation of
arts administrators who are trained in new media and computer
technology, there will be some very silly curatorial and funding
decisions made. The kind of art history education that was offered
in universities when I was a student (I was not an art history
student, but I took some art history and was aware of what other
students were studying) is not good preparation for judging software
art. Perhaps things have changed in the decade+ since I graduated
from college, but when I was in school (in the early 90's) computers
were already in use all over the campus and new media art was
several
decades old. But art history survey courses ended with the
Cubists...
When I see web-based art with really incompetent use of the
technology, I get impatient. I do not demand that all artists know
web technology and programming just because I am interested in those
things, but I DO ask that all art that actually USES these
technologies use it in a competent fashion. In web art, there are
many collaborations, and it is quite common for people who are not
computer experts but are skilled in various art media to work with
others who have programming and software skills, so I do not think
asking artists to use the computer well would exclude "art people"
who don't like math and technology from new media art. (Plus I do
not understand why anyone who has a problem understanding computers
or does not like them would even WANT to do digital art!)
By asking new media art to use the technology well, I do not mean
that new media artists cannot subvert, parody, deconstruct,
question,
rebel against etc. the usual ways of making web sites and
software (I
enjoy work that does this) but they need to be able to make a
technologically sound site when that is their intention. There is
really no excuse for web sites that actually don't work unless the
artist's specifuc intention is to show buggy software. I doubt this
is the case when the buggy web sites (that display error messages
when you click links or buttons, or have forms that do nothing at
all) are artists' home pages or portfolio sites...
Millie
From: "B. Bogart" <ben@ekran.org>
Date: March 6, 2006 8:31:22 AM PST
To: sostrow@gate.cia.edu, soft_skinned_space
<empyre@lists.cofa.unsw.edu.au>
Cc: soft_skinned_space <empyre@gamera.cofa.unsw.edu.au>
Subject: Re: [-empyre-] technology as material
So a wonderful opportunity came about, a festival conference on the
theme of "Architecture and Responsiveness". Unfortunately we were
quickly rejected to show the work at the festival due to the
fact that
our proposal showed that "we spend a lot of time and energy on the
technology and very little on the concept." I've been struggling
with
this idea of technology vs concept since. It seems there is a huge
disconnect between by own artistic interests/ideals and that of
institutions that present themselves as the most ideal venues for
the
exhibition of electronic media.
For me technology is any (tool) that makes any (opaque) process
transparent (to someone). I think technology is the material of
creative
process. The way a painter would mix pigments is a technological
process. It is made transparent because once the paint is mixed
then
the
painter is able to use it without needing to consider the process of
making it. The complex technology that defines the shapes of musical
instruments, whose whole need not be understood in order to make
sound
using it.
Technology is nothing but the manifestation of concepts.
If a concept is not realized (made manifest) through text
(words/symbols), through a machine (computer) or through physical
action
how can it have any value? How can it have meaning without
technology to
make it part of the world?
Would a critic deem a painting as poor because the artist spend too
much
time developing the colours on the canvas? Or say a piece of
music is
not valid because it depended too much on the physical playing of an
instrument?
Can creative process even happen if there is not tangible form
that the
evolving concepts take?
So is the "Concept" the remnants of Modernity, replaced by the
"Technology" of the postmodern? Or is the "Concept" simply a
method of
sorting those artists that *do* from those that "create" and
leave the
implementation to others?
B. Bogart
www.ekran.org/ben
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